According to the source, the change is expected to allow developers to use Facebook credits on mobile applications accessed over the web. The discussions are part of Facebook’s efforts to revamp its mobile strategy. Facebook charges game developers with 30 percent when they use Credits to sell virtual goods and other items.
However, Facebook has declined to make any comments on the matter so far.
Facebook has more than 750 million users.
The virtual goods market is expected to produce revenue of USD 2.1 billion in 2011, up from USD 1.6 billion as compared to the prior year, according to Consumer Watchdog, a non-profit consumer education and advocacy organization. The social network controls over 50 percent of the market for virtual goods offered in social gaming, according to the organization.
In recent and related news , Facebook has revised the terms for the game developers using its Facebook Credits following an antitrust complaint to the Federal Trade Commission mentioning that the company has imposed all game developers to exclusively use Facebook’s virtual currency.
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